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Building real products in public—no fluff, no “perfect” prototypes.
I’m a software/firmware engineer turning ideas into shippable hardware: electronics, enclosures, packaging, automation, inventory, and the messy reality between “it works” and “customers will buy it.” You’ll see build logs, tests, failures, fixes, and launches—with a simple rule: ship it or scrap it.
New videos: prototypes → production, behind-the-scenes shop ops, and the systems that make shipping possible.
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